Notes from YOW! 2014: Cameron Barrie on ‘Mobile at Warp Speed’

I attended YOW! Sydney 2014 and thought some people might get something useful out of my notes. These aren’t my complete reinterpretations of every slide, but just things I jotted down that I thought were interesting enough to remember or look into further.

A bright photo taken using a slow exposure in a train tunnel, giving the impression of moving at warp speed, such as in the topic of Cameron Barrie's Mobile talk.Cameron Barrie (@whalec), Managing Director and Principle Mobile Consultant at Bilue, spoke on “how to apply solid engineering practices to your mobile applications by understanding common mistakes made, and how to mitigate against the risks.” (Slides)

Mobile: Move Fast

He said it’s crucial to be able to move fast. If you’re not disrupting, you’re probably being disrupted.

You need to be honest about what moving fast means for your organisation: you can’t start with crappy code and processes and just start moving fast. Continue reading

Notes from YOW! 2014: Gojko Adzic on ‘Make Impacts, Not Software’

I attended YOW! Sydney 2014 and thought some people might get something useful out of my notes. These aren’t my complete reinterpretations of every slide, but just things I jotted down that I thought were interesting enough to remember or look into further.

Gojko Adzic (@gojkoadzic) spoke about the trouble of aligning strategy and the desired impacts of projects with the implementation of the software.

Palchinsky Principles

An ant carrying a leaf. Ants are known to carry far more than their own weight, a great example of having a big impact.He spent some time discussing the Palchinsky principles, from Russian engineer Peter Palchinsky as documented in Tim Harford’s book ‘Adapt’.

The principles, intended to guide the development of innovations, are:

  1. Variation: We should seek out new ideas and try new things.
  2. Survivability: We should do things on a scale where failure is survivable. (This is why stories should be small. Not so that we can finish them in an iteration, but because they might be wrong.)
  3. Selection: We should seek out feedback and learn from mistakes.

Continue reading

Notes from YOW! 2014: Jeff Patton on ‘User Story Mapping: Discover the Whole Story’

I attended YOW! Sydney 2014 and thought some people might get something useful out of my notes. These aren’t my complete reinterpretations of every slide, but just things I jotted down that I thought were interesting enough to remember or look into further.

Jeff Patton (@jeffpatton) was billed to present a “fast paced workshop [where] you’ll learn the concepts of story mapping by building a map collaboratively with others”. He shared lots of great insights about stories but (I felt) really only touched on Story Mapping briefly near the end of the time. Still, I collected some good notes about stories that made me re-think a few things…

He started by showing this great list of wrong things he used to think about stories. Stupid stuff Jeff Patton used to belive about Agile stories Continue reading